Pokemon cards Garchomp C Lv X Supreme Victors Platinum Series

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Garchomp C LV.X is one of the 7 Level X Pokemon cards released in the
newest Pokemon TCG set, Pokemon Platinum: Supreme Victors. The card's
artwork is vicious and it's a holographic to boot, but is this dragon
destined to be in your deck? Should this Pokemon card be included in
your collection? To answer these questions, we should first take a look at the basic form
of Garmcomp C LV.X, the plain old Garchomp C. This SP Pokemon card
sports an adequate 80 HP and two attacks, "Claw Swipe" and
"Earthquake". Honestly neither of these attacks are anything to write
home about, but they can be used in a pinch to inflict some minor damage
to your opponent. The card has a retreat cost of one, which is more than manageable, and a
double weakness to fellow colorless Pokemon. Having double weakness is
not desirable, but its 80 HP makes up for that.
You would not use Garmchomp C as the focus of a deck, but the reason to
use it is because of its luscious Level X form. Garchomp C LV.X is one
of the most interesting Pokemon cards to come out in a while.
Garchomp C LV.X has 110 HP, which is considered to be quite good at the
moment. This gives him the ability to withstand a few hits from your
opponent. It has no retreat cost, which is great, and it has a double
weakness to colorless Pokemon like its basic form. Where the card really shines (besides being holographic) are in its
Poke-Power and attack. "Healing Breath" allows you to remove all the
damage from your SP Pokemon in play, including Garchomp C LV.X, when you
level it up. This alone makes Garchomp C LV.X a valuable addition to
any deck centered around SP Pokemon. Just imagine, your opponent has been damaging your Pokemon, but not
knocking them out because you retreat them to your bench in efforts to
preserve them. You could damage on all of your Pokemon in play.
However, if you are able to get Garchomp C LV.X in out, all your Pokemon
will be healed, just like that! All of your opponents efforts go down
the drain in an instant. You will need to watch out for TG's Invention Power Spray, which your
opponent could play to shut off "Healing Breath". A solution to this is
to use TG's Invention Poke Turn. Make sure you have two Garchomp C in
play, level up the first one, if it is Power Sprayed, then play Poke
Turn, and level up the second Garchomp C to use its Poke-Power again.
Poke Turn allows you to use "Healing Breath" more than once a game, so
that you can always keep your SP Pokemon healing.
Finally, Garchomp C LV.X is equipped with a devastating attack, "Dragon Rush". This attack requires three colorless energies, but if you use
TG's Invention Energy Gain, it will only take two energies. If you are
behind in prizes, you could use an Upper Energy to fulfill the energy
cost, thus in reality attacking for only 1 energy! Is Garchomp C LV.X a worthy addition to an SP Pokemon deck? I say so,
as long as you use it with strong cards such as Luxray GL LV.X, TG's
Invention Poke Turn, TG's Invention Energy Gain, and possibly Upper Energy.
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The game is centered on the concept of the Pokemon battle. All Pokemon have attacks and Hit Points (HP); by doing damage to the opponents Pokémon equal to their Hit Points, the player can knock them out and send them to the discard pile.
Pokemon are the basis of all decks. Energy are cards attached to a Pokemon to enable it to attack. Trainers are support cards that allow players to do something to enhance the game. Some can remove damage counters from Pokémon, remove energy from the opposing Pokémon, or revive Pokémon that have been knocked out. There are many other types of Trainers and Of particular value are draw and search cards.
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